Te presentamos Lumion 2023

Con cada nueva versión, nuestro objetivo es hacer que el renderizado 3D sea más accesible para todos los arquitectos y diseñadores, independientemente de su experiencia en el uso de software de visualización. Con una herramienta de visualización en la que puedes confiar, es más fácil contar la historia de su diseño, expresar su personalidad y evocar la emoción de aquellos que lo experimentan. Este documento pretende presentar la nueva marca Lumion y la última versión de nuestro producto – Lumion 2023 – sus características, beneficios y la mejor manera de comunicarlos a nuestros clientes actuales y potenciales.

Para los creadores que quieren ver su visión hecha realidad, sólo Lumion le mantiene en su flujo porque eliminamos obstáculos y dudas innecesarias poniendo en primer lugar la experiencia, la velocidad y la estabilidad.

En última instancia, no se trata de la tecnología en sí, sino de cómo se aplica para servir a un propósito superior. Ya se trate de desarrollar un diseño, explorar ideas o mostrar tu visión del futuro, ese propósito depende totalmente de ti.

 

Lumion 2023.0: Release Notes

13 Marzo 2023

Compatibilidad

  • Tenga en cuenta que los proyectos y modelos guardados en la versión 2023.0 no pueden abrirse en versiones anteriores de Lumion.
  • Haz clic en el siguiente enlace para ver cómo transferir ajustes, modelos y proyectos de versiones anteriores de Lumion:

     

Las características, modelos y materiales con el carácter asterisco (*) sólo están disponibles en Lumion 2023.0 Pro.

Consulta también la tabla Comparar versiones – pestaña Comparación:

 

1. Novedades destacadas

1.1: Efecto de trazado de rayos (v0.9):

Gracias a un motor de renderizado híbrido totalmente renovado, Lumion 2023 fusiona la anterior tecnología de rasterización con la nueva técnica de trazado de rayos. Situado en la categoría de Iluminación, el efecto de trazado de rayos emula con precisión el comportamiento de la luz y ofrece una mejora significativa en la calidad de renderizado con sólo pulsar un botón.

Con la nueva versión de Lumion, ahora es considerablemente más fácil obtener resultados perfectos permitiéndole a usted y a sus clientes ver el futuro de su proyecto con más claridad que nunca. Porque cuanto más realista sea su renderizado, más fácil será imaginar el resultado final.

hero_raster.pngLumion 2023 RasterizationLumion 2023 Ray Tracing

hero_rayt.png
 
 
 
 

Las capacidades e interacciones del Efecto Trazado de Rayos se ampliarán y mejorarán durante las próximas versiones de Lumion en una nueva actualización. Ahora se aplican ciertas limitaciones descritas en la sección 3.10. Más información sobre el efecto de trazado de rayos:

 

1.2: Flujo de trabajo PBR completo:

El flujo de trabajo de los materiales se ha convertido en un Physically Based Rendering que aprovecha los 8 mapas que acercan las opciones de diseño a la realidad. El resultado será un renderizado con propiedades físicas más naturales gracias al cálculo preciso de las condiciones de luz y a un mayor grado de control sobre la configuración de los materiales:

1.2.1 Nueva configuración y Map Slots:

  • Metalizado: Controla la intensidad de los atributos metálicos de una superficie. Se puede cargar un Mapa de metalización para aislar las zonas metálicas de la superficie de las no metálicas.
  • Emisivo, Reflectividad y Opacidad: ahora se pueden controlar individualmente desde sus propios deslizadores o asignando su propio Mapa en cada ranura. Opacidad: ahora se pueden controlar individualmente desde sus propios deslizadores o asignando su propio Mapa en cada ranura.

1.2.2 Nuevas propiedades de materiales:

  • Subsurface Scattering (SSS): Aumentar el valor del deslizador dará a un objeto/superficie un efecto translúcido, permitiendo que la luz penetre y sea dispersada por el material. Asignar un color distinto del blanco (#FFFFFF) afectará al matiz de la luz dispersada por el Material.
  • *Clearcoat: este valor añade una capa de acabado incoloro, similar a la resina, a una superficie.
  • mceclip7.png

1.2.3 Cambios

  • Mapa de texturas: ahora reemplaza al antiguo Mapa de Color. Bajando el valor del Mapa de Textura aumentará el efecto que el Color tiene sobre una superficie. Por defecto, la Textura debería estar al 50% cuando se aplica un Material Estándar.
  • mceclip9.png
  • Mapa de Rugosidad: ahora sustituye al Mapa de Brillo. Se puede seguir utilizando e invirtiendo un Mapa de Brillo:
  • Escala de mapeado: se ajusta a la escala y coordenadas del mundo real.
    Opacidad: El deslizador de opacidad controla el grado de transparencia de una superficie y sustituye a la transparencia de Lumion 12.5 y versiones anteriores. Si se carga un mapa de opacidad, el deslizador sólo controlará las áreas de la superficie que no sean completamente negras.

1.2.4 Mejoras:

  • Ranuras de Mapa: cuando una Ranura de Mapa está vacía, Lumion interpretará que el Mapa es totalmente blanco, afectando a toda la superficie.
  • Ranuras de mapa:: también se pueden eliminar según sea necesario.
    Las texturas con un canal alfa (Ejemplo: .PNG, .TGA) que estaban incrustadas en el Material Importado, ahora tendrán el canal alfa asignado a la ranura de la Máscara de Opacidad.
  • Mapa de Normales: Se puede autogenerar un Mapa de Normales basado en los Mapas de Textura o de Desplazamiento. Cuando ambos están cargados en Lumion, la Normal se generará basándose en el Mapa de Desplazamiento como se recomienda generalmente:
  • Mapa de Normales: Se ha añadido la posibilidad de invertir (flip) el canal verde de un Mapa Normal en el menú contextual:

Para un recorrido detallado del nuevo flujo de trabajo PBR, siga el tutorial que aparece a continuación:

 

1.3: Nuevo vidrio:

El nuevo Vidrio mezcla PureGlass y Standard Glass y unifica su personalización. Vidrio también contiene una serie de propiedades:


El Material Glass aún no está convertido al pipeline RT. Utilice los ajustes en el artículo de abajo para configurar el Material Estándar como Vidrio si está utilizando RayTracing:

1.3.1: Nuevos ajustes y ranuras de mapa:

  • Textura: El deslizador controla el grado de influencia de una textura sobre el Material asignado a una superficie. La Ranura del Mapa permite añadir una textura personalizada. Disminuyendo el deslizador de Textura aumentará la influencia del Color.
  • Relieve: El deslizador aumenta las protuberancias y abolladuras de la superficie. También es posible utilizar un Mapa Normal. El valor del deslizador Relieve hará que partes de la superficie resalten al aumentarlo.
  • Escarcha: El deslizador Escarcha controla la translucidez de la superficie sin afectar a la cantidad de luz que la atraviesa. Utilizando un Mapa se aislarán las zonas afectadas por el deslizador Escarcha.

1.3.2: Nueva propiedad:

  • Distorsión: El deslizador Distorsión permite controlar mejor el grado de refracción.

1.3.3: Cambios:

  • Rugosidad: ahora se utiliza en lugar de Brillo.
  • Sombras de Cristal mejoradas: El Cristal ahora proyectará sombras mejores y más precisas que tienen en cuenta el Color asignado al Material del Cristal. Cuanto más claro sea el color, más fuertes serán las sombras.

 

1.4: Construcción de la escena mejorada

1.4.1 Gizmo:

The brand-new transform gizmo functionality makes positioning your models a breeze. You can now arrange your assets exactly how you want them.
The Gizmo is available for Move and Rotate in Build Mode and while editing certain Effects. Moving an object can take place on a single axis or a plane (XY, YZ, and XZ) while rotation makes use of the planes associated with HeadingPitch, and Bank.

Gizmo2.gif

Manteniendo pulsada la tecla ALT se duplicará un Objeto al arrastrar las flechas o planos del Gizmo.

Más información:

 

1.4.2: Auto Snap:

Alinea instantáneamente tus objetos con el contenido de tus Proyectos mientras los colocas con la nueva y mejorada función Auto Snap:

  • Categoría Objetos: Los modelos de la Categoría Objetos se ajustan y alinean a las superficies de los Modelos Importados dependiendo de su designación espacial (Ejemplo: una silla se ajustará y alineará a la superficie horizontal más cercana, mientras que un cuadro alineará su orientación a la normal de una superficie vertical).
  • Snap_obj.gif
  • Categoría Personas y Animales: Las personas que contienen la etiqueta «Sentado» se ajustan y alinean con el objeto de asiento más cercano.Snap_ppl.gif

 

1.4.3: Nuevas etiquetas de objetos:

  • Nuevo contenido: Busca con la etiqueta de objeto «L23» para encontrar todos los contenidos nuevos.
  • Nuevo contenido: Las miniaturas tienen un punto azul en la esquina superior izquierda.
  • Nueva función de búsqueda: Añadiendo ‘-‘ delante de una Etiqueta se excluirán de la búsqueda todos los Objetos asociados a la etiqueta en cuestión. Ejemplo: para excluir todos los objetos de la biblioteca de Lumion 2023, escriba -L23:
  • Nota importante: Las plantas/árboles animados de la biblioteca se renderizan en trazado de rayos utilizando el canal de rasterización. Ver sección 3.10 para más información.

1.4.4: Selector de la biblioteca de materiales mejorado

Modo Material: Se han actualizado todas las interfaces del Modo Material.

    • La Biblioteca de materiales y la Configuración de materiales se han rediseñado como pestañas:
    • mceclip4.png
    • El nombre asociado al Material asignado a la superficie en el software de modelado 3D se muestra en el Modo Material cuando se selecciona la superficie en Lumion:
    • mceclip2.png
    • The Material Library has been reorganized into 3 main CategoriesNewMaterials, and Landscape:
    • mceclip3.png
      • The Indoor and Outdoor categories have been merged into the Materials Category.
      • The Various Category has been replaced by the Landscape Category.
      • Materials in Categories have been reorganized in Collections:
      • Materials are now searchable using the ‘Search’ bar in Material Mode:
      • mceclip1.png
      • The selected Material can now be found in the Library using the ‘Find Material in Library‘ button:
      • Material icons are displayed in Lumion 2023 as indicators of the Material type selected from the Library. Example for Invisible Material:
      • The Map pop-up is now larger and provides a better sense of the Material.
      •  

 

1.5: Camera Paths

1.5.1: Camera Path Presets:

Create animations quicker and easier than ever with a wider range of video camera presets. Enjoy greater control over your camera position and benefit from smoother camera movements with the following new presets. Lumion 2023 contains new presets for camera paths while recording a Clip:

mceclip12.png padding-top: 10px; padding-bottom: 0px;

  • Orbit Path: allows for a cyclical movement around a set point. In Advance Mode the path can be altered to orbit multiple times around the target.
  • mceclip13.png
  • Dolly Shot: allows for linear movement between two points with the camera at a set Heading and Pitch.
  • mceclip14.png
  • Pan/Tilt Shot: enables movement of the camera along an arc, horizontally (Pan) or vertically (Tilt)
  • mceclip15.png
  • Follow Object: the camera will follow a target, facing it if ‘Look at target‘ is enabled, or facing in a set
  • mceclip16.png

For additional information on Camera Presets please see below:

1.5.2: Custom camera paths:

Camera Paths can now be imported to achieve more controlled movement of the camera in .FBX and .DAE formats.

mceclip11.png

Upon choosing to import a file containing a Camera Path, Lumion will display a list of Camera Paths available in the saved views of the file:

Example of Custom Camera Path:

Blender_Camera_Path_Import.gif

More information can be found in the article below:

 

1.6: Rendering Aspect Ratios:

Create the perfect composition for your visualizations by rendering directly in your preferred aspect ratio. Choose from a range of formats and save time cropping your photos and videos post-render.

1.6.1: Format:

The format can be selected from the dropdown menu in Photo and Movie Mode:

1.6.2: Aspect Ratio:

The aspect ratio can be flipped using the FLIP ASPECT RATIO button:

1.6.3: Photo Mode:

The aspect ratio can be chosen for each Photo.

1.6.4: Movie Mode:

The aspect ratio for a Clip can be set/modified when recording the Clip. While:

  • rendering a single Clip: Lumion will render at the Clip’s aspect ratio.
  • rendering an Entire Movie: Lumion will render all Clips at the aspect ratio of the first Clip in the Set.

1.6.5: Resolution:

The rendering resolution will associate the longest side with the width of the preset selected for the output resolution. Example:

  • a 1:1 ratio in Desktop/Full HD the image resolution will be 1920×1920 pixels
  • a 4:5 ratio in Print/Ultra HD the image resolution will be 3072×3840 pixels

1.6.6: Available formats:

  • 16:9, 3:2, 5:4, 1:1, 1.91:1 and their inverse counterparts.
  • mceclip17.png

Also, see the article below for detailed information:

 

1.7: Settings – Editor Resolution:

Performance for Build Mode: Version 12 introduced new real-time GPU upsampling technology that scaled the resolution up from 50%.

Lumion 2023 comes with further big improvements in not only the performance but improving the quality with a cleaner and sharper screen image, even down to a resolution as low as 33%:

mceclip0.png

Although this change can greatly improve the responsiveness of Lumion, at low resolutions it will cause some blur or ghosting for some elements.

 

1.8: Master Effects List:

Photo and Panorama Modes have been fitted with a ‘Master Effect List’ that applies a series of Effects across the entire Set, similar to the ‘Entire Movie‘ button from previous versions of Lumion.

This improvement also brings a more unified appearance throughout all the Output Modes.

When applying the same Effect both in the Master Effect List and to the Photo or Panorama position, the Photo/Panorama position settings will take priority.

 

1.9: New Content in the Library

1.9.1: New Models:

Help your clients immerse themselves in your design, with Lumion’s extensive library of lifelike people – including 100 brand-new, true-to-life static characters. Set the scene and show the life in any project, by instantly adding your choice of realistic objects and materials, whether it’s a plant in the corner of a room, the cars passing by a building, or the wooden finish of a chair.

A total of 227 Library Objects have been added in Lumion 2023, ranging from incredibly detailed 3D Static Characters to Nature and Furniture. Capture the full potential of your Project using the latest additions:

Fine-detail Nature: 66
Plants, 57 Trees
Objects: 51
People and Animals: 100Transport: 10

 

1.9.2: New Materials*

Materials:Landscape:
  • Wood: 53
  • Bricks: 2
  • Concrete: 3
  • Metal: 10
  • Stone: 8
  • Plaster: 11
  • Soil: 3
  • Grass: 6
  • Asphalt: 2

 

1.10: Updated Color Correction Effect:

The Color Correction Effect has been improved. New functionality has also been added:

  • Histogram shows the clipped Highlights and Shadows.
  • The Exposure Effect is now included as a slider in Color Correction.
  • The HighlightsMidtones, and Shadows sliders replaced Limit Low, Limit High and Brightness for increased control.
  • An Auto-Exposure toggle is added for automatic adjustment of lighting conditions.
  • Sliders have been grouped based on the modification type they apply to the image:

The article below explains in-depth the benefits of the new Color Correction Effect:

 

1.11: Improved Styrofoam Effect:

The Styrofoam Effect received a facelift featuring Subsurface Scattering and improved shading.

 

1.12: Lighting and exposure:

1.12.1: Spotlights and Omni Lights:

  • The Brightness value has been converted to Lumens to reflect real-world units
  • The Size slider now controls both the size of the Light Source and the sharpness of shadows when using the Ray Tracing workflow. The higher the Size, the softer the resulting Shadows.
  • The Falloff slider was removed as it does not reflect a real-world value.

1.12.2: Area Lights and Line Lights:

  • The Brightness value has been converted to Nits to reflect real-world units
  • Area Lights and Line Lights now cast shadows when used in the Ray Tracing workflow

1.12.3: Other improvements:

Unified Lighting system:

All light types in Lumion have been unified under the same system: Sun LightSpotlightsOmni LightsArea/Line LightsHDR Skies, and Emissive Materials now work under the same principle.

  • Lights: Brightness values are automatically converted when opening .LS files from older Lumion versions to closest approximated unit – Lumens for point-like emitters and Nits for surface-like emitters.

 

1.13: Updated user interface:

(Build Mode, Photo Mode, Movie Mode, Panorama Mode)

All Lumion Modes have received an uplift in User Interface. A darker tone has been adopted for all functional parts of the UI and the icons have been revamped across all areas of Lumion.

Build ModePhoto Mode
Movie ModePanorama Mode
  • Build Mode:
    • Place Mode: The UI has been updated:
    • Select Mode: The interface has been update and, when an Object is selected, it will always display its coordinates and update dynamically:
    • Weather Mode: The User Interface has been updated:
    • Material Mode: Clicking the icon associated with a Material Map opens Windows Explorer:
    • Select Mode: The blue highlight overlay is now disabled for TransportNature, and
      Character Objects when the mouse hovers over the properties window.

 

1.14: New Context Menus:

The context menus in Lumion have been improved and replaced by icons and/or a new menu system.

1.14.1: Improvements:

Material Mode:

  • Copying and pasting Materials can now be done through the two icons.
  • Loading and Saving a Material can be done through the context menu:
  • Material slider with a Map slot has different context menus that allow by case to:
    • invert a Map
    • delete a Map
    • change the coordinates of a Map (see section 1.2.4: Improvements)

1.14.2: Photo/Movie/Panorama Mode:

  • Effects: The UI has been revamped and allows for copying, pasting, loading, saving and emptying an Effect Stack:
  • Effects: Copying Effect settings:
  • Photo/Movie/Panorama slots:
  • Effects Gallery: icons replace the old Effects categories.

1.14.3: Welcome Screen updates:

(Home Mode)

1.14.3.1: The Welcome Screen contains three major updates for improved accessibility:

  • The carousel slideshow changes dynamically based on relevant Lumion-related updates and new content will be added when available.
  • The bottom of the Welcome Screen comes with 3 new buttons that direct to resources and the Support Team.
  • The button sizes have been optimised.

1.14.3.2: Load: It is now possible to use the MOUSE WHEEL to go through the Recent Files
pages.

 

1.15: Lumion LiveSync

Importing a Model with Material names containing any of the following words in the 3D modelling software will automatically associate a Material from the corresponding Category in Lumion:

GlassWaterConcreteMetalWood
BrickCeramicFabricPlasticStone

 

1.16: Smooth workflow improvements

Lumion 2023 comes with several workflow improvements to help streamline your rendering projects, including:

1.16.1: Mouse cursor changes: The mouse pointer will change from an arrow to a pointer when hovering over a clickable element.

hover_gif.gif

1.16.2: Groups:

  • Group Editing: While editing a Group, the selected objects will now be highlighted.

1.16.3: Variations:

  • The option of adding a Variation for two or more Imported Models when selected at the same time has been removed.

1.16.4: Slider interaction:

The interaction with sliders has been improved:

  • Single-clicking a slider will now activate the Type-in function.
  • Clicking and dragging will move the slider to the desired position.

1.16.5: Effect sliders:

Effects in a stack (with the exception of Ray Tracing which is always on top) are now draggable up or down:

 

1.17: Foundation changes

1.17.1: New Bindless Material rendering

The bindless rendering pipeline serves as the foundation that allows rasterization and ray tracing to use the same resources (models, materials, textures, buffers, etc). This allows Lumion to convert all assets to the PBR workflow as resources are presented the same way. Converted assets from older versions of Lumion will look very close or identical in Lumion 2023, although slight differences may occur.

1.17.2: Hybrid engine

We began preparations for this process with the conversion of Lumion 11 to DirectX12 at a basic level. Those foundational elements have been improved in Lumion 12, only to now scratch the surface of the potential of Lumion 2023. The hybrid engine has been designed with a particular focus on enabling faster improvements in upcoming iterations that allow both Raster and RT to work side by side by opening up the door to the implementation of assets that will work in either one of the flows.

 

2. Other new features & improvements

Build Mode

2.1: Landscape Mode -> Water: The Water types picker has been updated for consistency with the rest of the UI B1.16

2.2: Unified properties for Characters:

2.2.1: Coloring, Shadow and Transparency of Characters:

The Animated 3D CharactersStatic 3D Characters3D/2D People Silhouettes and Character Billboard Objects now share the same values for Color and Transparency. Changing one of the values for one of the aforementioned Character types will apply the same property to all the other types in the Project.

2.2.2: UI changes for Characters:

All Character types in Lumion will now feature the same Editor UI. The Character Billboard also has the option to load a texture.

2.3: Mass PlacementPaths now have a minimum width of 1m if the selected Object has no width. Example: placing Groups.

2.4: Clouds: All Lumion Clouds (SkyVolumetric CloudsSky and CloudsReal Skies) have been improved for better rendering results:

2.5: Landscape -> Water -> Ice Preset: is longer Emissive when rendering.

2.6: Library -> DecalsDecals now use Roughness Map as input instead of Glossiness.

2.7: The Lumion camera movements have been improved and are now smoother.

 

MoviePhoto, and Panorama Mode

2.8: Aspect Ratios of Photos are displayed for each thumbnail before rendering a Photo Set:

2.9: Heading and Pitch sliders are added for increased control of the direction of the camera:

2.10: FX Toggle:

The Effects Stack can be toggled on or off per Mode from the top-right corner of the screen:

2.11: The Effects Gallery has been fitted with a search bar for increased accessibility:

 

Material Editor

2.12: Standard Material: Support for animated .MP4 textures as Opacity Maps has been added:

Animated_textures.gif

2.13: The Fur Material has been moved to the Materials Category instead of Landscape.

2.14: Materials -> Maps: The Alpha Channel of image files that support it (example: .TGA or .PNG files) will now be stripped and added to Opacity Map.

2.15: Automatic Material Conversion: Automatic conversion will only occur if the imported surface does contain an embedded Texture Map.

 

Importing & exporting

2.16: Importer 2.0:

The old Importer used for .SKP, .FBX, and .DAE formats is now superseded completely by the new Importer 2.0.

2.17: Imported Models:

2.17.1: Lumion will convert on startup all Imported Models in the Documents folder to the new PBR pipeline – depending on the number of Objects, this may take a long time as they are all converted one by one. Conversion can be skipped by pressing ESC (Escape).

2.17.2 The conversion will resume during the next startup or on the spot when Loading/Placing a model that is yet to be converted.

2.18: Import window:

A new toggle has been added for forcing double-sided surfaces: B5.1

2.19: LiveSync:

2.19.1: The connection is now closed when loading a new Project to prevent the model from syncing into the newly opened Project.
2.19.2: The connection is now closed after deleting the corresponding Imported Model in Lumion.

 

Loading & saving

2.20: Loading .LS files with corrupted .INN information no longer crashes Lumion and instead, the corrupted data is skipped.

2.21: Lumion Trial: Loading a Project created in Lumion Pro Trial is possible is now possible when the Pro Trial License Key has been upgraded to the commercial version.

2.22: Loading: Loading an .LS file created in a previous version of Lumion will remove all Effects and transfer the corresponding value to the Color Correction Effect.

 

Effects:

2.23: Updated and improved EffectsBloomDepth of Field, and Lens Flare Effects have been improved.

2.24: Improved Outline Effect: this should now be more accurate and result in fewer visual glitches.

2.25 Advanced Move Effect: can now jump to Keyframes outside the visible Timeline.

2.26 Time Warp Effect: a slider to offset video textures has been added.

2.27 Global Illumination Effect: has been disabled.

 

New example Projects and Templates

2.28: Example Projects:

Lumion 2023 includes:

  • 1 (one) new Example ProjectMinimalistic Interior.
  • 8 (eight) improved Examples Projects.

Learn about:

  • Minimalistic Interior:
    • Ray TracingAspect Ratios and Preset Camera Paths.

2.29: Templates:

  • All Templates have been updated.

2.22: Styles:

  • All Templates have been updated.
    • 1 (one) new StyleInterior RT.
    • 8 (eight) improved Styles.

 

Miscellaneous

2.30: Interface: Place Mode is greyed out when ‘Select all categories’ is active.

2.31: Installer/Updater:

Lumion 2023 can now be updated when opening Lumion.

2.31.1: When an update is available, a notification will appear:

2.31.2: Choosing to continue will download the update:

2.31.3: An option to postpone is also available.

More information on the Updater can be found in the article below:

 

3. Changes & Resolved Errors

3.1: Build Mode and Object Library

  • Move Mode: the movement distance of an object has been limited to 3km instead of 30km while moving it freely or horizontally.
  • Place Mode -> Always place on terrain: Objects no longer get stuck on the terrain after moving them with ‘Always place on terrain’ active.
  • Place Mode -> Always place on terrain: ‘Always place on terrain’ can now be toggled while moving an Object.
  • Place Mode -> Always place on terrain: Imported Models are now ignored with moving an Object horizontally and having ‘Always place on terrain‘ active.
  • Select Mode: The Gizmo is disabled during box selection.
  • Custom License Plates: no longer accidentally exceed the limit of 10.
  • Locked Objects: the following options are no longer available for Locked Objects:
    • Randomise Position/Rotation/Size
    • Reset Size/Rotation
    • Space objects evenly
    • Place on/Conform to landscape
    • Align Position/Rotation
    • Align Size/Height
  • Sun: The Sun no longer leaves a visible shadow rectangle on Landscape or 3D Grass.

Object library:

    • Omni Lights and Area Lights: The Falloff property has been removed. B4.19
    • Align Positions: Align Positions no longer moves all objects to 0,0,0 if the selection contains Objects from multiple Categories. B4.21
    • Imported Animated Models: now pause when returning to Movie Mode after recording a Clip. B4.66
    • Library -> Lights: Changing the color of multiple Area/Line Lights in the same selection now affects all of them instead of only one.
    • Library -> Decals: The Map Thumbnails are now displayed as intended.
    • Library -> People and Animals: The texture and animation now work as expected for Woman Caucasian 011 Baby.
    • Library: Ambient Occlusion is enabled for Nature Objects when Ray Tracing is applied to a PhotoClip, or Panorama.

 

3.2: Photo ModeMovie Mode & Panorama Mode

Photo Mode

  • Rendering: on two different Lumion versions at the same time in Print/Poster resolutions no longer results in an error. B1.35

Movie Mode

  • Mass Move Effect: an Object’s position is no longer reset after saving an .LSF file if the Mass Move Effect has been added in Movie Mode. – B1.27
  • Recording Clips: the reflection cube map now works as expected while recording a Clip. – B1.32
  • Sounds: Lumion Sounds will be muted when Lumion is not the active window. – B1.37
  • Clip from image file‘ and ‘Clip from movie file’: have been removed
  • Video textures: are now displayed as static while the Preview is not running after recording a Clip.

Panorama Mode

  • «Target device: Generic device or Gear VR»: have been renamed to reflect the assigned projection type: ‘Project type: Equilateral or Cubic‘.

Photo ModeMovie Mode & Panorama Mode

  • Image Overlay Effect: Loaded images can now be aligned to the Preview and are no longer stretched to conform to its proportions.
  • Flat-shaded Characters: The SkyLight Effect no longer causes Flat-shaded Characters to have depth.
  • Flat-shaded Characters: The Precipitation Effect no longer causes specularity on Flat-shaded Characters.
  • Layer Visibility Effect: now behaves as expected and displays the updated Layer state accurately.
  • Metadata: Files exported from Lumion record the Lumion version they were created in their Properties
  • Rendering: times have been considerably reduced when exporting as .PNG in Print/Poster resolution.
  • Rendering: using the Ray Tracing in Print/Poster Resolutions is disabled.

 

3.3: Materials

  • Materials -> Fur: applying a Fur Material no longer makes a surface double-sided.
  • Material -> Waterfall: when applied in the Project and adjusting the Lightup Water Color slider will no longer affect the exposure of the whole Scene.
  • Assigning Materials: Applying Materials on multiple Imported Models in the same session no longer results in missing Materials when reopening the .LS file.
  • Assigning Materials: Cancelling the assignment of Materials after deleting and undoing the deletion of an Imported Model now results in the correct Materials being applied, respectively the ones used before cancelling the assignment.
  • Materials -> Foliage: The Ground Level slider now ranges from -100m to +100m.

3.4: Effects & Styles

  • Advanced Move Effect: The user interface is no longer occasionally click-through.
  • Phasing Effect: The user interface no longer flickers when using the UP or DOWN arrows. B3.78
  • Orthographic View Effect: Materials are no longer occasionally displayed as invisible.
  • Volumetric Clouds Effect: Clouds are now correctly shaded when used in combination with Real Skies.
  • Motion Blur Effect: The Preview has been improved to better display Motion Blur when active.
  • Phasing Effect: Canceling a title change in the Phasing Effect no longer freezes Lumion.

3.5: Save, load, and recovery

  • Landscape: The Landscape texture remains consistent when quick-loading or loading a Recovery File.

3.6: Importing and Exporting

  • Place item on nodes: Cancelling the file dialog will no longer cause the Place item on nodes function to behave as when a model had been selected to use as a source for the Nodes. B5.5
  • LiveSync: no longer defaults to 15mm Focal Length when active and the Lumion window is selected.
  • LiveSync: When camera synchronisation is on, LiveSync will now use the field of view set in the 3D modelling software when in Build with FX.

 

3.7: Miscellaneous

  • Windows versionLumion 2023 will only run on a Windows 10 or 11 operating system.
  • Graphics card driver version checkLumion 2023 will check that the minimum requirements for the graphics card driver are met.
  • Lumion Pro Trial: The remaining days are now displayed in the windows Lumion title bar.
  • Various UI changes.

3.8 Interface:

  • Branding: Lumion 2023 features a refreshed brand identity that has been integrated into all platforms, versions and editions.
  • EULA: The End User License Agreement window has been revised and the interface has been improved.
  • Student version: A link to the relevant Knowledge Base article has been added when attempting to open an .LS file created in a commercial version.

 

3.9: Features also now in Lumion 2023 (Standard)

These are features that were available previously only in Lumion Pro.

Build Mode – Object Library:

  • Area Lights and Line Lights

 

3.10: Features that are still developed:

VERY IMPORTANT: Due to the significant changes we recommend that you complete any Projects you have started in previous versions of Lumion in the respective version. Then start new Projects in Lumion 2023.

IMPORTANT: Lumion 2023 is fully functional but certain features may require additional development or workarounds. More information on features in development and technical limitations can be found in the article below:

 

From the Team:

Enjoy learning and using Lumion 2023.